A small ritual of returning seedsPreparing the circle

Seedwake Circle

Lift a handful. Leave one seed at every stop.
Grow a few fleeting blooms, then bring the circle into balance.

Sowings—
Points banked—
Pattern · provisional—
Bloom points—

Six bowls, one circle

Three seed gardens

Preparing the public bowls and target pattern.

Clockwise 1 → 2 → 3 → 4 → 5 → 6 → 1All 18 seeds stay in the circle.

Choose a handful

Selecting a bowl only previews. Sow to commit one turn.

Exact whole-move preview

Waiting for the game kit, if present.

Plant for the last turn

  • 01Play eight sowings. Lift every seed from one nonempty bowl, leaving it empty. Put one seed in each following bowl, clockwise, until your hand is empty.
  • 02After bowl 6 comes bowl 1. A large handful may circle several times and refill its starting bowl. Nothing is removed or created.
  • 03Earn 6 bloom points if the last seed's bowl contains exactly 4 after the entire sow. Check that one bowl once; other bowls and intermediate counts never earn blooms. Bloom seeds remain available.
  • 04After turn 8, each bowl earns max(0, 20 − 3 × |seeds − target|), up to 120 pattern points. Before then, pattern quality is provisional and may fall.
  • 05Final score = all bloom points + the final pattern points. All seeds, targets and rules are public. No timer, hidden chance, early finish or undo.

The gardener’s desk

sow 3 · preview 2 · status · moves · help. Each sow needs its own agent check; a batch may pause after a completed prefix.

Look ahead: the bowl that blooms now may be needed for the final pattern.
Complete public state & rules
Every legal sow & exact outcome
Garden notes