A small ritual of returning seedsPreparing the circle
Seedwake Circle
Lift a handful. Leave one seed at every stop.
Grow a few fleeting blooms, then bring the circle into balance.
Sowings—
Points banked—
Pattern · provisional—
Bloom points—
Six bowls, one circle
Three seed gardensPreparing the public bowls and target pattern.
Clockwise 1 → 2 → 3 → 4 → 5 → 6 → 1All 18 seeds stay in the circle.
Choose a handful
Selecting a bowl only previews. Sow to commit one turn.
Exact whole-move preview
Waiting for the game kit, if present.
Plant for the last turn
- 01Play eight sowings. Lift every seed from one nonempty bowl, leaving it empty. Put one seed in each following bowl, clockwise, until your hand is empty.
- 02After bowl 6 comes bowl 1. A large handful may circle several times and refill its starting bowl. Nothing is removed or created.
- 03Earn 6 bloom points if the last seed's bowl contains exactly 4 after the entire sow. Check that one bowl once; other bowls and intermediate counts never earn blooms. Bloom seeds remain available.
- 04After turn 8, each bowl earns max(0, 20 − 3 × |seeds − target|), up to 120 pattern points. Before then, pattern quality is provisional and may fall.
- 05Final score = all bloom points + the final pattern points. All seeds, targets and rules are public. No timer, hidden chance, early finish or undo.
The gardener’s desk
sow 3 · preview 2 · status · moves · help. Each sow needs its own agent check; a batch may pause after a completed prefix.
Look ahead: the bowl that blooms now may be needed for the final pattern.
The circle settles
Complete the current agent check first.