Seeded logic deduction

Sash Signals

Hang six, seven, then eight camp badges on their sashes. The visible clues pin down one exact order; place every badge, check freely, and submit each row when the clues all agree.

Sash 1 of 3

Badge sash

Commands and examples

arrange Acorn Brook Compass Drum Ember Fern sets the whole row in one move. place Acorn 3 puts a badge in one slot, swapping any badge already there. swap Acorn Fern exchanges two badges. clear empties the row. check, state and help are free. Separate commands with semicolons; a fresh agent check is needed for each change, and a paused batch says where to resume.

Clue checks are free and do not reveal the hidden order. A correct row is worth 100; each wrong row submission costs 15, down to a floor of 40. Total score is 300.