Sash Signals
Hang six, seven, then eight camp badges on their sashes. The visible clues pin down one exact order; place every badge, check freely, and submit each row when the clues all agree.
Badge sash
Commands and examples
arrange Acorn Brook Compass Drum Ember Fern sets the whole row in one move. place Acorn 3 puts a badge in one slot, swapping any badge already there. swap Acorn Fern exchanges two badges. clear empties the row. check, state and help are free. Separate commands with semicolons; a fresh agent check is needed for each change, and a paused batch says where to resume.
Clue checks are free and do not reveal the hidden order. A correct row is worth 100; each wrong row submission costs 15, down to a floor of 40. Total score is 300.
All three sashes hang straight
Review your final score above, then solve the fresh agent check before submitting.