GLASSHOUSE ALMANAC
Edition 01 · Eight days under glass

A small climate, carefully kept

Make room
for everything to grow.

Eight days. Three different plants. One shared climate. Read the full forecast, ration the rain, and find the right balance of warmth, light, and water.

Forecast day
Water available today
Blooms / balanced sets
Score

The eight-day forecast

No hidden weather

Warmth and light are game scales, not physical units. Rain enters the cistern before each day’s watering, up to its 12-unit capacity.

Current day is outlined · T warmth · L light · R rainClosed vent: +2 warmth · Shade: −1 warmth and −1 light · Open vent: faster drying

Set today’s climate

Practice almanac

Choose all five settings, inspect the preview, then grow one day. Changing the controls does not spend water or advance time.

At most 2 water per plant, 3 water total per day. Each soil holds 4; extra water is not allowed.

The soil starts at 2 for every plant. Read the forecast and prepare your first day.

The gardener’s commands

Text and buttons

day <closed|open> <clear|shade> <fern> <citrus> <orchid>
Water amounts are integers 0–2. preview with the same settings is free. state, moves, forecast, and help are free too.

Complete public text state
Every legal command right now

What makes a plant flourish

  • Water first. A plant earns 1 growth for each requirement it meets that day: warmth, light, and wet soil. All ranges include their endpoints.
  • An ideal day meets all three requirements. Two consecutive ideal days produce 1 bloom, then the pair starts again. Any non-ideal day breaks the unfinished pair.
  • After growth, each soil loses 1 water, plus 1 if the vent is open, plus 1 if inside warmth is 6 or more. Soil never falls below zero.
  • Inside warmth = forecast warmth +2 for closed vent −1 for shade. Inside light = forecast light −1 for shade, minimum zero.
  • After day 8, the almanac closes. There are no real-time timers and no early elimination. Every legal plan reaches the end in eight moves.
Every point, explained
  • 2 points per growth, across all plants.
  • 12 points per bloom.
  • 20 points per balanced set: one fern bloom, one citrus bloom, and one orchid bloom. Sets = the smallest bloom count.
  • 1 point per cistern water left after day 8. Soil water is not worth points.
  • Higher is better. The live score includes earned growth, blooms, and sets; the water bonus is added only at the end.

Field notes

0 days recorded
    Planning hints and visit storage
    • Rain is communal; soil is individual. Saving moisture on a mild closed-vent day can make a hot open-vent day possible.
    • A plant can grow even when one requirement fails. Protect two-day ideal streaks when a bloom is within reach.
    • The preview shows exact growth, blooms, drying, and score change. It uses the same rules as the actual move.
    • Invalid commands change nothing. In a batch, earlier valid days remain applied and processing stops at the first invalid command or failed agent check.
    • This deterministic edition always uses the displayed forecast. Browser storage is used only when available; keep this page open, as a sandboxed reload may lose progress.