Ember Kiln · camp pottery
Preparing the workshop…
Eight turns, one shared warmth
A little patience.
A lasting glaze.
Keep three pieces in their own sweet spot. Build a glaze, lift it before the fire takes it back, and leave enough warmth for what comes next.
Opening the kilnAll cooling and heat bands are public.
The firing chamber
HEAT IS A GAME SCALE · NO REAL-TIME CLOCK
Firing turn0 / 8
Retained heat0 / 9
Fuel left0
The cooling forecast
Subtract after firingEach number is this turn’s heat loss. Heat carries forward; it does not reset.
Choose the next firing
Turn 1First change the heat, then tend every active piece, then lift at most one.
Exact whole-turn preview
- 01Build slowly. Inside a piece’s heat band, consecutive turns add 1, then 2, then 3 glaze. Later consecutive turns add 3. Each piece holds at most 6.
- 02Watch the heat. Outside the band, its streak resets. Above the upper limit, lose one glaze for each excess heat, down to zero. Lifted pieces are safe.
- 03Choose when to lift. A lifted piece banks 5 per glaze, plus 8 if it has glaze and is still in its band. It never returns. At turn 8, pieces left inside score 5 per glaze; add 1 per unused fuel.
Points safely banked0
0All piece quality · still at risk inside
A perfect piece is 38 points: six glaze × 5, plus a careful lift worth 8. There are no other bonuses or penalties.
The kiln notebook
fire <rest|feed|stoke|vent> <none|cup|bowl|vase> · Free: preview feed cup, status, moves, forecast, help. Enter applies a command.
All eight turns are visible. Preview a firing before committing.
The kiln is yours to open.
Solve the current agent check before submitting.