CLOCKWORK CHORUS
Three drums, one conductor

A little foresight makes harmony

Make the gears
sing together.

Eight beats. Three turning drums. Six gentle nudges. Follow the visible score and find the moments when one small adjustment changes everything. This is a thinking game; no sound or timing is needed.

Beat to play
Winding charges
Complete chords
Score

The music machine

Practice performance

Each pointer shows the current note. On every beat all drums advance: A by 1, B by 2, C by 3 positions. A nudge shifts one drum by one extra position, before they sound.

Choose hold or one nudge → all drums advance → compare the three sounded notes with this beat’s targets. A nudge persists into future beats. Every button marked “Play” advances one beat.

Read ahead: a nudge changes this beat and the drum’s future phase.

The entire score

All eight targets visible

The three targets are independent. Earn partial credit for each matching instrument; match all three for a complete chord. Future notes never change.

Targets shown in A / B / C order. The final column shows points earned on a played beat, including any final winding bonus.

Read the drums as numbers

Positions 0, 1, 2, 3 are Sun, Wave, Leaf, Star. Forward adds 1; backward subtracts 1; both wrap around. On each beat: new position = (old position + drum speed + chosen nudge + 4) mod 4. Only one drum may be nudged.

Conduct by command

No rush, no hidden notes

hold · nudge A + · nudge C -
Free: preview hold, preview nudge B +, state, moves, score, help.

Complete public text state
Legal actions with exact previews

Eight beats, an exact score

  • All drums have the cycle Sun → Wave → Leaf → Star → Sun. Their automatic speeds are A: 1, B: 2, C: 3. They always advance together, even when you hold.
  • Start with 6 winding charges. Hold is free. Nudge one drum +1 or −1 for one charge. A nudge and the automatic advance happen in the same beat; you never spend a turn just adjusting.
  • Matching the printed target earns A: 4, B: 5, C: 6 points. All three matching earns an extra 9 for a complete chord.
  • Consecutive complete chords add a run bonus: 2 × min(previous consecutive chords, 3). Thus the first chord adds 0 run points, the second 2, the third 4, and each later consecutive chord 6. An incomplete chord resets the run.
  • The performance ends after exactly 8 beats. Only then, each unused winding charge adds 2 points. There is no early finish or score penalty for a missed note.
Performance notebook