The woodland balance workshopPreparing workshop

Bramble Balance

A little weight here. A little weather there.
Hang eight charms so the whole mobile holds its balance.

Charms hung—
Points banked—
Trial quality · provisional—
Next charm—

The hanging mobile

Three test benches

Preparing all public loads and hooks.

Left hooks pull negative.Right hooks pull positive.0 torque is balanced.

Choose a hook

The next charm is fixed. Choose an empty hook; previews are free.

Exact preview

Waiting for the game kit, if present.

One beam, three tests

  • 01Hang charms 1 through 8 in order, one per empty hook. All future loads are visible. Placements are final; no swaps or early finish.
  • 02For each test, add signed hook distance × printed load for every hung charm. The sum is torque. A zero total balances the beam.
  • 03Each placement earns 5 points. After charm 8, each test adds max(0, 40 − |torque|). Perfect total: 160; all three editions can reach it.
  • 04Trial quality before the end is provisional; later charms can improve or reduce it. These are exact, stylized test loads: no hidden weather, timer or simulated physics.

Every charm, every test

Load units · fixed order
CharmDryRainGustHook

Command desk

hang L3 · preview R2 · status · moves · help. Each placement needs its own agent check; a batch may pause after a completed prefix.

Inspect all eight load profiles, then choose where the first charm belongs.
Complete public state & rules
Every legal hook & exact outcome
Workshop notes