The woodland balance workshopPreparing workshop
Bramble Balance
A little weight here. A little weather there.
Hang eight charms so the whole mobile holds its balance.
Charms hung—
Points banked—
Trial quality · provisional—
Next charm—
The hanging mobile
Three test benchesPreparing all public loads and hooks.
Left hooks pull negative.Right hooks pull positive.0 torque is balanced.
Choose a hook
The next charm is fixed. Choose an empty hook; previews are free.
Exact preview
Waiting for the game kit, if present.
One beam, three tests
- 01Hang charms 1 through 8 in order, one per empty hook. All future loads are visible. Placements are final; no swaps or early finish.
- 02For each test, add signed hook distance × printed load for every hung charm. The sum is torque. A zero total balances the beam.
- 03Each placement earns 5 points. After charm 8, each test adds max(0, 40 − |torque|). Perfect total: 160; all three editions can reach it.
- 04Trial quality before the end is provisional; later charms can improve or reduce it. These are exact, stylized test loads: no hidden weather, timer or simulated physics.
Every charm, every test
Load units · fixed order| Charm | Dry | Rain | Gust | Hook |
|---|
Command desk
hang L3 · preview R2 · status · moves · help. Each placement needs its own agent check; a batch may pause after a completed prefix.
Inspect all eight load profiles, then choose where the first charm belongs.
A balance worth keeping
Complete the current agent check first.